![]() Shields are like a unit’s health, but shields regenerate. Protoss units are the only units in Starcraft 2 which have shields. This is a very effective way to maintain pressure on your opponent - do this often! Shields If you hide a Pylon near the enemy base you can warp in units to his front door. Remember, you can warp units anywhere in the radius of any Pylon. Many Protoss players use this strategy defensively, but good Protoss players also use Warp Gates offensively. The Protoss is the only race which can instantly call in reinforcements to a battle. The importance of the Warp Gate in Protoss strategy can’t be overstated. Overall, Warp Gates do construct units slightly quicker than standard Gateways, so there is no reason not to obtain Warp Gates as soon as possible. Instead of taking time to build, the construction of the unit has a “cooldown” timer - once it is refreshed, you can teleport in another unit from that Warp Gate. Warp Gates produce units, but when you construct a unit at a Warp Gate it can be instantly teleported to anywhere within the radius of any Pylon you have. It costs nothing, but you have to research the Warp Gate technology at your Cybernetics Core. The Warp Gate is built by converting a Gateway. One of the most important mechanics in Protoss strategy is the Warp Gate. You must place your Pylons behind other buildings so they are hard to get to! Warp Gates This is very important to remember! New players often use Protoss strategies which require a proxy base to be built near an enemy base, but they place their Pylon in a vulnerable position. If a Protoss building is within the radius of a Pylon and that Pylon is destroyed the building WILL NO LONGER FUNCTION. Pylons are your lifeblood - they provide supply for building units and they provide power for buildings in your radius. ![]() Protoss strategy must always be mindful of this. Note, however, that Protoss buildings can only be built in the radius of a Pylon. A probe can easily move to a location, construct a Pylon and a few other buildings, and then move on. A common part of Protoss strategy is the construction of proxy buildings. Another real advantage of this comes in the construction of buildings which are not in your base. ![]() Building a base simply requires less micro-management for Protoss players. This provides a small benefit to the overall efficiency of the Protoss mining operation, since workers have to be taken off the line less often. The warp process will begin, and the probe is free to go back to mining resources or whatever other task it was performing. In order to build a new structure, you merely need to send your Probe to the location and place the building. Because of this no construction is required. Protoss buildings are not built, but are rather “warped in.” The idea is that the Protoss already have all of their structures built elsewhere, and the buildings merely need to be teleported to your location. The Protoss race has the quickest, easiest and most efficient building mechanic in the game. These mechanics are very important, and they make it possible for the Protoss to execute strategies that are not available to any other race. In this guide we’re going to take a look at the basics of the Protoss and highlight some of their unique mechanics. ![]() Each race has its own way of building structures and units. The differences between the races go even deeper than that, however. The Protoss Zealot, for example, is much different from the Terran Marine or the Zerg Zergling. There is a basic idea of tech levels, but otherwise the units found in each level are much different. The units in Starcraft 2 are largely asymmetrical. ![]() Every race in Starcraft 2 is very unique. ![]()
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